Requirement | Effect |
---|---|
8 Boosters | Keep Prestige Upgrades on reset. |
15 Boosters | You can buy max Boosters. |
Requirement | Effect |
---|---|
8 Generators | Keep Prestige Upgrades on reset. |
10 Generators | You gain 100% of Prestige Point gain every second. |
15 Generators | You can buy max Generators. |
Requirement | Effect |
---|---|
2 Time Capsules | Keep Booster/Generator milestones on reset. |
3 Time Capsules | Keep Prestige Upgrades on reset. |
4 Time Capsules | Keep Booster Upgrades on all resets. |
5 Time Capsules | Unlock Auto-Boosters. |
8 Time Capsules | Boosters reset nothing. |
Requirement | Effect |
---|---|
2 Enhance Points | Keep Booster/Generator milestones on reset. |
5 Enhance Points | Keep Prestige Upgrades on reset. |
25 Enhance Points | Keep Booster/Generator Upgrades on reset. |
Requirement | Effect |
---|---|
2 Space Energy | Keep Booster/Generator milestones on reset. |
3 Space Energy | Keep Prestige Upgrades on reset. |
4 Space Energy | Keep Generator Upgrades on all resets. |
5 Space Energy | Unlock Auto-Generators. |
8 Space Energy | Generators reset nothing. |
Requirement | Effect |
---|---|
2 Total Quirks | Keep Booster, Generator, Space, & Time milestones on all resets. |
3 Total Quirks | You can buy max Time & Space, gain 100% of Enhance Point gain every second, and unlock Auto-Enhancers & Auto-Extra Time Capsules. |
4 Total Quirks | Keep Time, Enhance, & Space Upgrades on all resets, and keep Space Buildings on Quirk/Hindrance resets. |
6 Total Quirks | Unlock Auto-Time Capsules & Auto-Space Energy. |
10 Total Quirks | Unlock Hindrances & Auto-Super Boosters. |
25 Total Quirks | Time, Space, & Super-Boosters reset nothing, and you can destroy individual Space Buildings. |
1e22 Total Quirks | Unlock Auto-Super Generators & Super-Generators reset nothing. |
1e60 Total Quirks | You can buy max Super Boosters & Super Generators, and unlock Auto-Space Buildings. |
Requirement | Effect | e300,000,000 Hindrance Spirit | Unlock the Repeatable Hindrance Automator. |
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Requirement | Effect | 50,000 Total Solarity | Gain 5% of Solarity gain every second. |
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Requirement | Effect |
---|---|
2 Total Magic | Automatically gain 100% of Solarity gain & Solarity buyables every second. |
3 Total Magic | Keep all Hindrance completions on all resets. |
10 Total Magic | Automatically gain 100% of Hindrance Spirit gain every second. |
5,000 Total Magic | You can insert more Magic into your Spells to make them stronger & last longer. (1, 10%, 50%, 100%) |
1e10 Total Magic | When casting a Spell, all Spells are casted equally (magic is distributed). |
Requirement | Effect |
---|---|
2 Total Balance Energy | Gain 100% of Quirks gained every second, and keep Quirk Upgrades on all resets. |
3 Total Balance Energy | Unlock Auto-Quirk Layers. |
10 Total Balance Energy | Keep Subspace Upgrades on all resets, unlock Auto-Subspace Energy, and Subspace Energy resets nothing. |
200,000 Total Balance Energy | Unlock Balance Upgrades. |
1e12 Total Balance Energy | You can keep Positivity & Negativity on reset. |
Requirement | Effect |
---|---|
8,750 Energy in one reset | Gain 10% of Energy gain every second, you can always Energy reset when under 100% of Energy gain, and Energy gain is doubled. |
22,500 Energy in one reset | 20% of Energy that's lost over time becomes stored, Energy milestones are kept on all resets up to Row 7 (except Robots & AI), and when below 1, the Stored Energy effect is square rooted. |
335,000 Energy in one reset | Energy gain is multiplied by the double-log of your Solarity. |
250,000,000 Total Energy & 26 Thoughts | Unlock Mind Watts. |
10,000,000 Energy in one reset | The Mind Watt & Super Watt gain roots are decreased by 1.5 |
Requirement | Effect |
---|---|
2,750 Signals | Subspace Energy multiplies Signal gain, and unlock The Neural Network |
50,000 Signals | The first Thought effect is squared, and Neuron milestones are kept on all resets up to Row 7 (except Ideas) |
3,000,000 Signals | The Thought requirement increases slower (5x -> 3x), the second Thought effect is squared, and multiply Signal gain by your Neurons |
150,000,000 Signals | The Thought requirement increases even slower (3x -> 2.5x), and the Neuron effect uses a better formula (becomes exponential instead of sub-linear) |
2.5e9 Signals | The Thought requirement increases even slower (2.5x -> 2x), and getting a Thought does not reset Signals |
8 Neurons | Neurons reset nothing, and unlock Auto-Neurons & a third Thought effect. |
1e21 Signals | The Neuron effect is squared & multiplied by your Neural Network level |
9 Neurons | Unlock Auto-Neural Networks. |
Requirement | Effect |
---|---|
1 Total Honour | Always have all Magic/Balance milestones. |
2 Total Honour | Gain 100% of Magic & Balance Energy every second. |
3 Total Honour | The Balance bar behaves as if it is always at the two extremes, and unlock Auto-Spells. |
4 Total Honour | You can buy max Subspace Energy, and keep Balance Upgrades on all resets. |
5 Total Honour | Buying Wraiths does not spend Phantom Souls or Damned Souls, and unlock Auto-Phantom Souls. |
6 Total Honour | Unlock Auto-Wraiths. |
10 Total Honour | Phantom Souls reset nothing. |
100,000 Total Honour & e11,000,000 Prestige Points | Unlock Phantom Boosters & more Honour Upgrades. |
1e30 Total Honour | You can activate all 3 secondary Dust effects at once. |
1e300 Total Honour | You can buy max Phantom Souls. |
Requirement | Effect |
---|---|
2 Ideas & 2 Revelations | Neural Network cost scaling starts 2 purchases later & is 50% weaker, Thoughts can be gained in bulk, and Revelations are squared. |
2 Ideas & 8 Revelations | The Neuron effect is squared, and Thought effects are all 20% stronger. |
3 Ideas & 22 Revelations | The Idea cost is divided based on your Neurons |
6 Ideas & 245 Revelations | Unlock Auto-Shell Expansion, which is much more efficient than normal purchasing, and each OoM of Shell Expansions double Signal gain. |
132 Revelations | Unlock Auto-Ideas, you can buy max Ideas, & the Idea effect is 50% more effective. |
1,800 Revelations | The Idea effect is 75% more effective, and Revelations multiply Gear & Building gain. |
Requirement | Effect |
---|---|
50 Total Robots | Minibots multiply Energy & Signal gain |
100 Total Robots | Non-selected Watts are still generated (but 3x slower), and Total Robots multiply Watt generation speed |
360 Total Robots | Effective Breeders are squared |
500 Total Robots | Double Robot gain, and when a Minibot is transformed into a Robot, the requirement for the next Minibot is reduced by 0.5 levels & the Producer effect is 25% stronger (additive) |
2,000 Total Robots | Triple Robot gain, and the Producer effect also multiplies Watt generation speed & Signal gain |
4,000,000 Total Robots | Automatically distribute 10% of your Robots every second without actually spending any Robots. |
Requirement | Effect |
---|---|
1 Mastery | Keep Hyperspace & Stellar Clusters on all Row 7 resets, and unlock Auto-Ghost Spirit. |
2 Mastery | You can buy max Imperium Bricks (which now reset nothing), gain 100% of Honour gain every second, and keep all Honour milestones & upgrades on all resets. |
3 Mastery | Keep Imperium Building I & Hyper Buildings on reset, and gain 100% of Hyperspace Energy gain every second. |
4 Mastery | Gain 100% of Nebula Energy every second. |
5 Mastery | Unlock Auto-Imperium Bricks. |
16 Mastery | Unlock Auto-Hyperspace. |
Requirement | Effect |
---|---|
1,000,000 Gears | You can buy max Gear Upgrades. |
2e22 Gears | Gear Upgrade costs increase independently. |
5e47 Gears & 25,000,000 Total Energy | Total Energy multiplies Gear gain, and gain 1% of Gear gain every second. |
1e141 Gears | Teeth can be partial (can go below 1), Gear Evolution does not force a Row 7 reset, and unlock Auto-Gear Upgrades. |
Requirement | Effect |
---|---|
125,000,000 Machine Parts & 1e9 Signals | Thoughts multiply Machine Part gain, and gain 1% of Machine Part gain every second. |
1e50,000 Mech-Energy | CPU's effect is raised ^25, and unlock Auto-Motherboard. |