Prestige Tree Wiki
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Booster Milestones
Requirement Effect
8 Boosters Keep Prestige Upgrades on reset.
15 Boosters You can buy max Boosters.
Generator Milestones
Requirement Effect
8 Generators Keep Prestige Upgrades on reset.
10 Generators You gain 100% of Prestige Point gain every second.
15 Generators You can buy max Generators.

Time Milestones
Requirement Effect
2 Time Capsules Keep Booster/Generator milestones on reset.
3 Time Capsules Keep Prestige Upgrades on reset.
4 Time Capsules Keep Booster Upgrades on all resets.
5 Time Capsules Unlock Auto-Boosters.
8 Time Capsules Boosters reset nothing.
Enhance Milestones
Requirement Effect
2 Enhance Points Keep Booster/Generator milestones on reset.
5 Enhance Points Keep Prestige Upgrades on reset.
25 Enhance Points Keep Booster/Generator Upgrades on reset.
Space Milestones
Requirement Effect
2 Space Energy Keep Booster/Generator milestones on reset.
3 Space Energy Keep Prestige Upgrades on reset.
4 Space Energy Keep Generator Upgrades on all resets.
5 Space Energy Unlock Auto-Generators.
8 Space Energy Generators reset nothing.

Quirk Milestones
Requirement Effect
2 Total Quirks Keep Booster, Generator, Space, & Time milestones on all resets.
3 Total Quirks You can buy max Time & Space, gain 100% of Enhance Point gain every second, and unlock Auto-Enhancers & Auto-Extra Time Capsules.
4 Total Quirks Keep Time, Enhance, & Space Upgrades on all resets, and keep Space Buildings on Quirk/Hindrance resets.
6 Total Quirks Unlock Auto-Time Capsules & Auto-Space Energy.
10 Total Quirks Unlock Hindrances & Auto-Super Boosters.
25 Total Quirks Time, Space, & Super-Boosters reset nothing, and you can destroy individual Space Buildings.
1e22 Total Quirks Unlock Auto-Super Generators & Super-Generators reset nothing.
1e60 Total Quirks You can buy max Super Boosters & Super Generators, and unlock Auto-Space Buildings.
Hindrance Milestone
Requirement Effect e300,000,000 Hindrance Spirit Unlock the Repeatable Hindrance Automator.
Solarity Milestone
Requirement Effect 50,000 Total Solarity Gain 5% of Solarity gain every second.

Magic Milestones
Requirement Effect
2 Total Magic Automatically gain 100% of Solarity gain & Solarity buyables every second.
3 Total Magic Keep all Hindrance completions on all resets.
10 Total Magic Automatically gain 100% of Hindrance Spirit gain every second.
5,000 Total Magic You can insert more Magic into your Spells to make them stronger & last longer. (1, 10%, 50%, 100%)
1e10 Total Magic When casting a Spell, all Spells are casted equally (magic is distributed).
Balance Milestones
Requirement Effect
2 Total Balance Energy Gain 100% of Quirks gained every second, and keep Quirk Upgrades on all resets.
3 Total Balance Energy Unlock Auto-Quirk Layers.
10 Total Balance Energy Keep Subspace Upgrades on all resets, unlock Auto-Subspace Energy, and Subspace Energy resets nothing.
200,000 Total Balance Energy Unlock Balance Upgrades.
1e12 Total Balance Energy You can keep Positivity & Negativity on reset.
Energy Milestones
Requirement Effect
8,750 Energy in one reset Gain 10% of Energy gain every second, you can always Energy reset when under 100% of Energy gain, and Energy gain is doubled.
22,500 Energy in one reset 20% of Energy that's lost over time becomes stored, Energy milestones are kept on all resets up to Row 7 (except Robots & AI), and when below 1, the Stored Energy effect is square rooted.
335,000 Energy in one reset Energy gain is multiplied by the double-log of your Solarity.
250,000,000 Total Energy & 26 Thoughts Unlock Mind Watts.
10,000,000 Energy in one reset The Mind Watt & Super Watt gain roots are decreased by 1.5
Neuron Milestones
Requirement Effect
2,750 Signals Subspace Energy multiplies Signal gain, and unlock The Neural Network
50,000 Signals The first Thought effect is squared, and Neuron milestones are kept on all resets up to Row 7 (except Ideas)
3,000,000 Signals The Thought requirement increases slower (5x -> 3x), the second Thought effect is squared, and multiply Signal gain by your Neurons
150,000,000 Signals The Thought requirement increases even slower (3x -> 2.5x), and the Neuron effect uses a better formula (becomes exponential instead of sub-linear)
2.5e9 Signals The Thought requirement increases even slower (2.5x -> 2x), and getting a Thought does not reset Signals
8 Neurons Neurons reset nothing, and unlock Auto-Neurons & a third Thought effect.
1e21 Signals The Neuron effect is squared & multiplied by your Neural Network level
9 Neurons Unlock Auto-Neural Networks.

Honour Milestones
Requirement Effect
1 Total Honour Always have all Magic/Balance milestones.
2 Total Honour Gain 100% of Magic & Balance Energy every second.
3 Total Honour The Balance bar behaves as if it is always at the two extremes, and unlock Auto-Spells.
4 Total Honour You can buy max Subspace Energy, and keep Balance Upgrades on all resets.
5 Total Honour Buying Wraiths does not spend Phantom Souls or Damned Souls, and unlock Auto-Phantom Souls.
6 Total Honour Unlock Auto-Wraiths.
10 Total Honour Phantom Souls reset nothing.
100,000 Total Honour & e11,000,000 Prestige Points Unlock Phantom Boosters & more Honour Upgrades.
1e30 Total Honour You can activate all 3 secondary Dust effects at once.
1e300 Total Honour You can buy max Phantom Souls.
Idea Milestones
Requirement Effect
2 Ideas & 2 Revelations Neural Network cost scaling starts 2 purchases later & is 50% weaker, Thoughts can be gained in bulk, and Revelations are squared.
2 Ideas & 8 Revelations The Neuron effect is squared, and Thought effects are all 20% stronger.
3 Ideas & 22 Revelations The Idea cost is divided based on your Neurons
6 Ideas & 245 Revelations Unlock Auto-Shell Expansion, which is much more efficient than normal purchasing, and each OoM of Shell Expansions double Signal gain.
132 Revelations Unlock Auto-Ideas, you can buy max Ideas, & the Idea effect is 50% more effective.
1,800 Revelations The Idea effect is 75% more effective, and Revelations multiply Gear & Building gain.
Robot Milestones
Requirement Effect
50 Total Robots Minibots multiply Energy & Signal gain
100 Total Robots Non-selected Watts are still generated (but 3x slower), and Total Robots multiply Watt generation speed
360 Total Robots Effective Breeders are squared
500 Total Robots Double Robot gain, and when a Minibot is transformed into a Robot, the requirement for the next Minibot is reduced by 0.5 levels & the Producer effect is 25% stronger (additive)
2,000 Total Robots Triple Robot gain, and the Producer effect also multiplies Watt generation speed & Signal gain
4,000,000 Total Robots Automatically distribute 10% of your Robots every second without actually spending any Robots.

Mastery Milestones
Requirement Effect
1 Mastery Keep Hyperspace & Stellar Clusters on all Row 7 resets, and unlock Auto-Ghost Spirit.
2 Mastery You can buy max Imperium Bricks (which now reset nothing), gain 100% of Honour gain every second, and keep all Honour milestones & upgrades on all resets.
3 Mastery Keep Imperium Building I & Hyper Buildings on reset, and gain 100% of Hyperspace Energy gain every second.
4 Mastery Gain 100% of Nebula Energy every second.
5 Mastery Unlock Auto-Imperium Bricks.
16 Mastery Unlock Auto-Hyperspace.
Gear Milestones
Requirement Effect
1,000,000 Gears You can buy max Gear Upgrades.
2e22 Gears Gear Upgrade costs increase independently.
5e47 Gears & 25,000,000 Total Energy Total Energy multiplies Gear gain, and gain 1% of Gear gain every second.
1e141 Gears Teeth can be partial (can go below 1), Gear Evolution does not force a Row 7 reset, and unlock Auto-Gear Upgrades.
Machine Milestones
Requirement Effect
125,000,000 Machine Parts & 1e9 Signals Thoughts multiply Machine Part gain, and gain 1% of Machine Part gain every second.
1e50,000 Mech-Energy CPU's effect is raised ^25, and unlock Auto-Motherboard.

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