Time is a prestige layer in row 3 of Prestige Tree, connecting Boosters. They generate (3^x-1) Time Energy/sec, with a limit of ((2^x-1)*100) Time Energy, which boosts Point & Prestige Point gain by ((x+1)^1.2), and if you have Time Dilation upgrade, it provides (log(x+1)^5/9) free Extra Time Capsules. Mastering this layer will multiply the speed of all layers before Mastery by 1.01^(total capsules).
Type | Abbreviation | Requirement | Formula |
---|---|---|---|
Static | T | 1st: 1e120 points 2nd: 1e300 points 3rd: 1e600 points 1e120*1e180^((x-1)^1.415038) |
1st: (1e15^(x^1.85))*1e120 2nd: (1e15^(x^1.85))*1e300 3rd: (1e15^(x^1.85))*1e600 Mastered: (10^(x^1.4))*1e120 |
Milestones[]
Requirement | Reward |
---|---|
2 Time Capsules | Keep Booster/Generator milestones on reset. |
3 Time Capsules | Keep Prestige Upgrades on reset. |
4 Time Capsules | Keep Booster Upgrades on all resets. |
5 Time Capsules | Unlock Auto-Boosters. |
8 Time Capsules | Boosters reset nothing. |
Buyables[]
ID | Name | Cost |
---|---|---|
11 | Extra Time Capsule | ((x*0.4)^1.2+1)*10 boosters x>=25: (((x^2)/25*0.4)^1.2+1)*10 boosters (not applied when you have Time Upgrade 31) (^0.9 for mastering) |
Upgrades[]
ID | Prerequisites | Name | Description | Formula | Cost | While Mastering |
---|---|---|---|---|---|---|
11 | Pseudo-Boost | Non-extra Time Capsules add to the Booster base. | x^0.9+0.5(^3 for mastering) | 2 | 750 | |
12 | >=2 best Time Capsules | Limit Stretcher | Time Energy cap starts later based on Boosters, and +1 Extra Time Capsule. | x^0.95+1 | 1st: 50,000 TE 2nd: 200,000 TE 3rd: 2,500,000 TE |
1e262 TE |
13 | T12 | Pseudo-Pseudo-Boost | Extra Time Capsules add to the Pseudo-Boost's effect. | x^0.95 | 1st: 3,000,000 TE 2nd: 30,000,000 TE 3rd: 300,000,000 TE |
1e265 TE |
14 | T13 | More Time | The Time Energy effect is raised to the power of 1.3. | 1st/2nd: 4 3rd: 5 |
760 | |
15 | T13 | Time Potency | Time Energy affects Generator Power gain. | 1st: 12,500,000 TE 2nd: 60,000,000 TE (S: 300,000,000 TE) 3rd: 1.5e9 TE |
1e267 TE | |
21 | A33 | Weakened Chains | The Time Energy limit is multiplied by 100. | 12 | 759 | |
22 | A33 | Enhanced Time | Enhance Points boost Time Energy's generation and limit. | (x+1)^0.1(^1.1 for mastering) | 9 | 765 |
23 | Unlocked 2nd or 3rd | Reverting Time | Time acts if you chose it first. | 2nd: 135,000,000 TE (S: 650,000,000 TE) 3rd: 3e9 TE | ||
24 | A33 | Time Dilation | Unlock a new Time Energy effect. | 2e17 TE | 1e267 TE | |
25 | A33 | Basic | Time Energy adds to the Booster base. | log(x+1)/1.2(^3 for mastering) | 3e19 TE | 1e9,000 TE |
The Upgrades below are called "Pseudo Upgrades". | ||||||
31 | 1e42 Honour | Cheap Time | Extra Time Capsule cost scaling is removed, and their cost exponent is decreased by 0.2. | e3,600,000 TE | 1e16,400 TE | |
32 | 1e31 Hyperspace Energy | The Hypertime Continuum | Hyperspace cost scales 33.33% slower. | e4,240,000 TE | 1e39,000 TE | |
33 | 30 Phantom Souls | Virtually Limitless | Time Energy boosts the Time Energy limit base. | (log(x+1)+1)^3.5 | 750 | 759 |
34 | Reach e124,000,000 Prestige Points while in the "Productionless" Hindrance and without any Hyper Buildings. | Scalings Galore | Post-1,225 Booster & Generator cost scalings start at 1,400 instead. | e4,240,000 TE | 1e39,000 TE | |
35 | 1e13 Purple Dust | Don't Kill Time | Time Energy's second effect exponent is increased (0.556 -> 0.565) | e3,600,000 TE | 1e38,000 TE | |
41 | 1e60 Honour & 1e575 Phantom Power | Subtemporal Power | Raise the Subspace base to the power of 1.5, and gain 2,500x more Hyperspace Energy. | 1,050 | 1,050 |